After a certain length of time, the item will move toward one of the remaining power pellets (if any) and explode on contact if not eaten, destroying both itself and the pellet. As an item encounters dots, it changes them into larger ones that award more points but slow Jr. A total of seven mazes appear throughout the game, and five of them have six power pellets instead of four, but none of them have tunnels that wrap around from one side of the screen to the other.īonus items (such as tricycles, kites, and balloons) appear in each round, starting above the ghosts' lair and moving around the maze as in Ms. ![]() The mazes are now twice the width of the monitor and scroll horizontally. Once the maze is cleared, a new maze is presented and the gameplay continues. Eating a power pellet turns the ghosts blue, briefly allowing the player to eat them for extra points. Pac-Man (who wears an animated propeller beanie),Īnd scores points by eating all of the dots in the maze, while four ghosts (Blinky, Pinky, Inky, and Tim, who replaces Clyde) chase him around the maze and attempt to catch him. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man scrolls horizontally and has no escape tunnels. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway on August 13, 1983. We are working on the others.Ĭhris Graham, Andrew Davie, Ava‑Robin Cohen This game can be played also in a version for Atari 7800. If the game emulation is slow, try to speed it up by reloading this page without ads or choose another emulator from this table.
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